RUIN

The Gates Of Ruin

Thursday 7 April 2016

A little Illiath Fluff

Hello all, I thought I'd just share a little about the structure of the Illiath Republic for you all to get in the mood.

First of all, the 12 lords make up the council which decides on all important matters of state, much like parliament does now. Each of these lords holds governance over a certain portion of the lands in the republic. Every year, three roles are elected for the council. The first is the High Governor, they are in charge of all diplomatic and secular affairs of state and have the final say when governing the country. The second is the High Marschall, of which is in charge of all military affairs and is expected to lead the main armies into battle. They are treated as a king in all military affairs. Finally, there is the High Prophet. They are in charge of all religious affairs, concerning their deity, an unnamed goddess who touches certain warriors with her blessing upon occasion. Many of these reported drinking from a grail and has made their vitality and strength increased. The high prophet also retains control over any magical substance.
The current Governor is Arkahn Blaise, the current Marschall is Tarnen Alfare and the current Prophet is Dealia Nocturn.

Following these council members you have the counts, earls and other high lords. Beneath them in station is the Knights of the Garter, they are consisting of those who have been embodied with the heavenly blessing of their deity, known simply as the lady. Military commanders bear station beneath them and is the highest rank a commoner can ever achieve. The knights of the holy seal are zealous warriors and search relentlessly for their deity and her blessing, going on countless crusades to win her favour. The men-at-arms are the gentry and young nobles who have gained the respect of the higher nobility and have been knighted. They generally have plate armour on foot but use lances and shields with marvellous heraldic decoration when mounted. Beneath them are what are known as Green Knights. They are generally un-blooded or un-knighted nobility and are usually cowards or impetuous. It takes great control to stop these knights from doing stupid or heroic things to the detriment of their life. Beneath these are peasants who have earned horses, known as cavaliers, making great shock cavalry. The guilds-men are below them, usually in charge of war machines and other strange devices or magic. Then you have the freemen and finally the levies, who are much akin to human crap in the eyes of the nobility.

The ruling houses constantly plot behind each other's backs but can still retain unity in times of need, whether to stop an enemy invasion or destroy a peasant rebellion. Although the nobility like to think they are a pure and godly nation, much goes on in peasant's lives which seem less than honourable and these dirty tactics a lord or two may even choose to adopt if it suits them.


Thank you for helping, especially to those Bretonnian players who may now find a home with this army. I hope it provides welcome nostalgia and also convenient changes. Do not fear, they will be as competitive as the other armies.

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